Ever since i've been playing video games, beginning with the basic Mario Bros on gameboy to Sonic the Hedgehog on Sega Genesis, I've been able to be apart of a gaming narrative. Many of these games allow for players to have options within their gameplay; different roles, responsibilities and actions are provided throughout the game to engage the player. That sense of control during gameplay, knowing that my decision in a game can change the ending of the entire story, are the type of interactions that many gamers look for.
Sunday, September 19, 2010
Lets Narrate a Virtual Story
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This is an interesting post. Could you give some examples of how different player choices result in a different narrative or story being created? do you think that this strategy is successful or unsuccessful in this game? Though players do want to feel like they are "free" to make the story, what happens if everyone makes really really different stories using the same game? can they all enjoy it equally?
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