MS391: Digital Game Studies Blog

Tuesday, September 21, 2010

Posted by Anonymous at 7:57 PM
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  • ▼  2010 (376)
    • ►  December (35)
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      • Real Players in game!!
      • Machinima like movies
      • Machinima Voting
      • Browser's Kingdom
      • MW2
      • Machinima
      • Machinima is an element that I look forward to see...
      • Movie in a Game
      • WoW Funeral March (real)
      • Machinima: new mainstream medium?
      • Various types of Machinima
      • World of Warcraft and Machinima
      • The Beauty of Machinima
      • WOW and machinima
      • WOW and machinima
      • Machinima?
      • WoW Machiima and Censorship
      • Machinima w/ interactvity-GTA Bloopers
      • my favorite (so far) machinama
      • My favorite Machinima, Counter-Strike For Kids (Ma...
      • Machinima Favorites
      • Every Story Needs a Hero
      • Red vs Blue
      • Splinter Cell: Bob and Steve
      • We deserve better!
      • Is it a Game or Film?
      • Film & Video games
      • The Convergence: Film and Video game
      • Too close?
      • Game and Film
      • What makes good games and films
      • Films and Games as Half-Brothers
      • Video Games and Film
      • Video Game and Film
      • Video Games as a Cultural Industry
      • Gaming in a Film Universe
      • Convergence of Film and Video Games
      • One-source development - Game and Cinema.
      • Studying Film Spin-off Games
      • Cut-Scenes in Video Games
      • Nintendo Wii as a Social Mimetic Activity
      • Fan Trailers
      • Mid-term question suggestion.
      • The smartness behind dying in a game
      • No title
      • Deaths and such
      • Death In Games
      • Without death, would "life" be the same?
      • Live Free, Die Hard
      • Failures don't last forever: death in video games
      • Death and Death Penalty
      • Death: part of the game
      • Death In Games is Emotional
      • Did I seriously just die?
      • death and challengeable obstacle in games.
      • What is virtual life without death?
      • I'm Not Dead Yet...
      • Narrative and Deaths
      • Games and Death
      • ludology vs. narratology.
      • Narrative games
      • Casual vs Hardcore
      • Game Narratives
      • Narration in video games
      • What's next?
      • Narrative
      • Let Me Tell You A Story...
      • Narrative in Videogames
      • Narrative and Storytelling
      • Lets Narrate a Virtual Story
      • Game Narrative - Who's Got the Controls?
      • Sexual harassment for female players in starcraft2...
      • The Narrative
      • Mimetic Games Helping to Alleviate an Epidemic?
      • It's not you, It's me. All me.
      • Online Keyboard-warrior.
      • Move
      • Hardcore player= Game addict?
      • Mimetic Gaming Chap 5.
      • Mimetic interface game
      • Casual and Hardcore games - can they live together?
      • Mimetic Interface games: the end of "standardized"...
      • A Mimetic Revolution
      • Juul Chapter 2 & 5
      • Giving Gamers a Sense of Skill
      • Return to Player Space - Juul
      • The Playing Space
      • The New Mimetic Lifestyle
      • Return to Player Space
      • Mimetic Gaming
      • Mimetic interface games-Juul Ch 5
      • Casual Vs. Hardcore: depends on who plays the game
      • Pac-Man is People
      • Internet Harassement in WoW
      • Casual Gaming are serious business!
      • Blizzard + Twitter
      • I found an article from WoW very amusing. As in a...
      • Magnavox Odyssey: the first home video game console
      • Atari 2600, Magnavox Odyssey 100, and RCA Studio I...
      • Modern game character creators, not very creative ...
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