Game videos have been always whenever people decided to record the game play. In the World of Warcraft, there are videos to replay for everything: walkthroughs, secrets, and so on. Sites like Warcraft Movies have created an online community dedicated for video makers to interact with other creators. Players have created narratives using the game engine. Aside from combat, they used talking gestures and other emotes like dancing and laughing to create those narratives. In the reading, Lowood talks about WoW and the machinima made from it. One of the issues that came out of people making games is censorship. One such case was about Tristan Pope and his movie, Not Just Another Love Story. The problem was that some people in the online community and Blizzard felt that the content was too sexualized even if it only used actions implemented into the game. Blizzard barred its links.
Even though the game belongs to Blizzard, it is still a fan-made movie that was used without any exploits and just game engine. I feel that if it is in the game the player can do whatever they want to do. If there is a exploited or a mod I could see some issues coming up from it. I remembered the issues with GTA: San Andreas and “Hot Coffee”. The “mini-game” was actually programmed into the game but it was not supposed to be shown. It was an mod that helped it make available. My question is in Blizzard’s case, is it right to for a company to do? Consider the end-user rights agreement.
-Vircell D.
This is an excellent question. Let's talk about it tomorrow. Pope's machinima did a lot to show off the game--another famous machinima, the funeral raid conducted by Serenity Now, showed a guild disrupting a funeral and judging by the YouTube comments, at least a few people started playing WoW because of this machinima. It was free advertising for Blizzard.
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