Monday, September 6, 2010

A History Lesson Followed by an Adventure!

A Brief Summary of the reading: Racing the Beam by Nick Montfort and Ian Bogost

This book is supposedly the first of what the authors hope to be many publications on "platform studies," i.e. the technological analysis of the computer parts that make up a gaming platform and their interaction. They state that the platform is something that must be studied as it "influences, facilitates, [and] constrains" development of products. Without a platform, game designers would have to create their own platform, but a preexisting platform would provide standardized settings, hardware, and input options across multiple creations. But these benefits come at a cost, the platform you use was originally not created for the exact purpose you need it for, and that may make your work a little more difficult, as we will see later with Adventure.

The first videogames were graphically simple, on one static screen, and either presented an asymmetric challenge or were 2-player competitions. This was how the first arcade and Atari games were. Since then, many advances have been made. Now, game worlds are more than just the visible screen, graphics are more complex, and computers can simulate a second player. Many of these large steps forward occurred on the Atari 2600 (then called the Atari VCS).

The 2600 was the first commercially successful home cartridge-based console. Prior to the 2600, only specialized systems with just one game (Home Pong, for example) were available for use on your television. The 2600 changed this. Videogames had been around for a few years, but only existed in arcade cabinet form. As one of the arcade manufacturers, Atari saw an untapped market in people's living rooms and capitalized on it.

The 2600 sold in 1977 for $199.00, just a little over the manufacturing cost. Every effort was made to keep costs as low as possible to keep the console affordable. They found cheap but effective parts that could do what they needed the system to do. They spent a lot of money on R&D making the Television Interface Adapter, which allowed simple graphics to display on screen. The system had only 128 bytes of RAM. (Your computer probably has at least 10 million times as much RAM as the Atari 2600 did.) The main goal of the system was to be able to cheaply reproduce arcade experiences in the living room. The console had interchangeable controllers for different kinds of input. The authors state that the reason the Atari 2600 was so successful was because of its simplicity. The platform could do a few things very well: it could display three movable objects against a low resolution background and make some beeps and noises, but that was about all.

The authors then go on to describe six influential games in the life of the Atari, one of which being Adventure. Adventure was a ground breaking game. The designer of the game had played a text-based adventure game of the same name and had fallen in love with the game's complexity. He decided that he wanted to make a version of this game for the Atari, but ran into a few major problems.

The original game was text based (users would type "GET LAMP" or "GO SOUTH," and text would appear on screen to let users know what was happening) and this presented two big issues. The 2600 had no easy way for users to input text and no built in way for text to appear on screen as feedback to users. The 2600 did have the things it was good at, however. It could make environments (like rooms or a maze) and have three objects move around and interact. The designer's plans were simple, but innovative at the time. His plan was to "use the joystick to move around, show one room at a time on the video screen, and show objects in the room as little shapes." These ideas (with the exception of the first) were huge steps forward in games.

Previous to Adventure, games occurred in one space, and the players could all see the entire play field. Adventure had the player walk from room to room, allowing for a world much larger than in any other game. The story elements of text based games were able to be told graphically rather than textually. The other big development was making use of the three objects the platform would allow in unique ways. One was the avatar, one a trinket you could pick up, and the third would be something the trinket would interact with (i.e. a sword would kill a dragon, a key would open a lock).

While this game may not seem very complex from our perspective, it was a good example of someone pushing the limits of what the platform was supposed to do. The Atari was made to play games like Pong, and the creators of the system never expected anyone to be able to make a game like Adventure with the tools they had been given. What this developer had done is akin to making a huge, elaborate dungeon out of a ping pong table with two paddles and a ball.

13 comments:

  1. The Atari 2600 did create an impact in the video game industry. With the focus on arcade gaming, home gaming was a business idea that had a lot of potential and Atari capitalized on that. It was not the first platform but it was one of early successful ones as it was simple. The system itself was not truly powerful but the games were fun and recognizable like Pong. Due to their successes, newer changes were made for the games to create variety. This also led to designing new systems later on.
    The game, Adventure, was quite revolutionary for that era especially on the Atari. The game was a technological innovation. It created new capabilities for Atari game cartilages. It added the avatar character albeit only a square circles. The original mindset for the platform was that the games could only play in one frame. In this game, it expanded the playable area. This can be seen in future games in the Legend of Zelda where players move to towards different zones. Many other of the game elements found here were used in future games and systems including now.

    -Vircell Dayap

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  2. I definitely agree that Adventure revolutionized the game industry in many ways. The roots of nearly all modern video games lie in Robinett’s masterpiece. Not only introducing the perception of vastly large virtual spaces by offering different screens to transition to when exiting the side of the map, Adventure was the first to offer Easter Eggs. It is quite common to find them scattered in games now-a-days. I found the back-story of Easter Eggs quite sad. Reading that Atari did not credit the individuals responsible for making them so much money is appalling. The programmers deserve to be recognized for giving the company plenty of restless nights and unpaid overtime hours.

    Here is a site containing some Easter Eggs from recent video games. Find some of the games you’ve played and read about their hidden Easter Eggs!

    http://www.eeggs.com/tree/563.html

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  3. I just wanted to comment: MAGIC WORD XYZZY lol :)

    I also concur with his statement that it did changed the game history.

    however, (not to object against his opinion) I would say virtually every game that were created in 1970s impacted our computer gaming history at some point or another.

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  4. I agree that the 2600 was revolutionary, especially since it was so popular. “The popularity of the Atari VCS...supported the creation of nearly one thousand games, many of which established techniques, mechanics, or entire genres that continue to thrive today...” Also, the price point made the platform very accessible to many people, creating a large base for games to grow on.

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  5. One thing that is interesting to notice in this article is the mention of creators. In the section about easter eggs in games, it is addressed that games in the 1970s were labeled as being a "product of Atari", rather than a "product of Warren Robinett." Given that games at the time were often made completely by a single person, the quality or style of a game was determined exclusively by who created the game. Under the umbrella guise of "Atari", it is difficult to predict whether a game will appeal to certain players. It's the difference between an Adventure and an ET. Both were released under the Atari label, but the programmer of ET clearly did not put as much care and ingenuity into his game as the mind behind Adventure. It's useful to have a face to attribute to a game - Shigeru Miyamoto, for example, has consistently revolutionized the industry with his titles, particularly Mario and Zelda. A game with his name on it would warrant a closer look than the typical Nintendo game, but were his name not associated with the title, it would more easily fade into the bulk of other Nintendo titles. In the present age, development studios such as Bungie have taken on a similar role, since creating a modern game requires much more manpower. But the effect is still the same - a Bungie game turns heads more than the typical Microsoft-released title. Robinett's use of an easter egg to associate the creator with the game is a very important step forwards in the recognition of the importance of the individual creator in the game industry. Anyone can make a game, but it takes someone special to make a great game, and those people deserve recognition. So kudos to you, Robinett, for taking that step forward and bringing names into the game.

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  7. I also agree that the Atari VCS and Adventure were the initial baby steps in the gaming industry's platforming success. The system's performance abilities were extremely limited, but it was the first console and extremely innovative for its time. At the time, playing text-based adventure games were pretty much like playing interactive books. Adventure games like The Legend of Zelda: Ocarina of Time were probably never even imagined by gamers at the time of Adventure. In a matter of 20 to 30 years, gaming has changed dramatically, adding plenty of interactivity for the user. I have never played Adventure, but it's nice to know where some of the games I play now evolved from.

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  8. I totally agree with what you wrote especially "It was a good example of someone pushing the limits of what the platform was supposed to do" Atari made huge impact on game industry, and actually lead to world where many advances have been made such as graphics, concepts, and many different kinds of game. It was good to know how the Atari affected game platform.

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  9. Going off of what Robbie Schiele said about the original easter eggs and game developers leaving their signatures hidden away in the code within the games they created, all of this definitely helped to reaffirm the revolutionary nature of the 2600 along with its games. The idea that each game was conceptualized and created by a single individual, it would make sense that a lot of care and love went into each and every game released on the console.

    Again, much like Robby, I immediately thought of the normalcy of branding in videogames, flashing the parent company's logo on the loading screen of each of its games or advertising that a game was made by "the creators of Grand Theft Auto" or whatnot. Furthermore, it spurred the idea that this branding and "signing" of games by its creators is not only an attempt at advertising or marketing the name, but taking pride in their product and accepting responsibility as the creators of a game. As such, it has become increasingly more common for major videogame companies such as Rockstar, Blizzard, or Capcom to take longer than seemingly necessary to release a title under it's name as they attempt to ensure the best playability and enjoyability out of every one of their games be it a Street Fighter, Resident Evil, Diablo, or a Grand Theft Auto. In other words, by assigning ownership of a game to its creators, be it a game played on the 2600 or a 360, the trend of releasing products that the creators are proud of still continues to this day.

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  10. Great Post....Being that i consider myself somewhat of a gamer its very interesting to learn the true history of the evolution of video gaming. I agree that the atari vcs lead the way for gaming platforms. Its interesting to look at how this correlates to the gaming platforms that we now have today. With the 360 and PS3 depending on the game audience, just one single game can effect which platform people buy. I personally was a fan of Playstation, but ive been playing call of duty on xbox 360 for some time now. I kind of feel like ive converted and i could not see myself purchasing a PS3, because im a fan of the xbox platform now.

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  11. I personally enjoy playing videogames, but was never interested in studying/finding out the history of videogames. I agree that it was a revolutionary idea that Atari decided to make a home game console that can bring the gaming experience to the living room. It surely changed the history of videogames and maybe can referred as the "real" begining of video game industry.
    As the article talks about regarding the virtual space that is larger than the screen, Atari 2600 surely contributed our gaming experience to another dimension where the gamer can identify himself with the character he is controlling by navigating the world that is modeled after the real world. This made me think that MMORPG or other online games we play today that is centered around the "interactivity" didn't come from nowhere, but is the product of game history/revolution.
    Also, without these old game consoles, the game industry would have suffer from growing because these old "home" game consoles opened up a market for those software creaters to make games that contributed to the revolution of videogame history.

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  12. This was very intriguing to me because the thought of thinking back to the history of video games never crossed my mind. It was definitely a great idea for Atari to make home gaming systems because it created the future of home gaming systems that we have today. I feel like a huge part of the video game industry is revolved around home gaming systems, so Atari essentially paved way for this revolution.

    The invention of Adventure games also paved way for new gaming systems like the xbox360 and the PS3. I also agree with Randall about how different audiences choose to purchase different gaming platforms. Based on the types of games and the quality of games that the specific platforms are compatible with is a huge deciding factor on which to buy.

    I am glad that we learned about this because now I have a larger appreciation for the type of games created now a days that are so amazing in regards to game play and graphics. One of my favorite Adventure games that I have seen is Kingdom Hearts and the story line and quality of the game is so incredible to me I feel like I am in another world!

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