Tuesday, September 28, 2010

Various types of Machinima

Player-created game videos have been used in various ways. For example, players created their own narrative movie with creative and theatrical skill and recorded replays for spreading know-how about how to deal with some obstacles those gamers usually faces in strategy game and first-person gam. The game videos played very important role in game community. Game Beginners would be able to find a solution from watching some videos posted on the game community. Moreover, Game developer was very positively supportive on this creative video. In the article, the Henry wrote “Blizzard has sponsored WoW events…as means of generating new content and shared culture around the game, and allowing creators to provide links to facilitate downloading of video files.

The manichima can be also used as music video. Here’s example of Manichima music video – Halo 2. The maker made a machinima music video with Dance All Night song! When we see the comments on the video, almost everyone seems to be very satisfied with the music and machinima.
it is very creative, and good case in which gamers would make another pleasure from the game. Moreover, players would have chance to get more socialized by making a video because, people usually can’t make the video alone, and many people should get involved in for making a video scene.

Players are able to learn how to overcome some obstacles by watching some player-created video. For example, in the one of the most popular and successful game, Uncharted 2, it was pretty difficult to find all the treasures while I was playing. I found a guide video from Youtube. It was actually recorded video by master player, not an official game developer. It was really helpful to find all the information I couldn’t find alone. Here’s the website you can find.

Here's another very useful example of player-created video; Although it is not mentioned in the article, I think this type of video has one of the longest histories in Machinima. Tekken, one of the most popular fighting games since 1994, was the one in which lots of game players shared their combo video since 1995. Since the combo (combination of punching and kicking) was essential part to beat opposing players, people were eager to share great combos. However, it was pretty hard to look at the game directly, so players decided to make their own video recording combos, and share them through internet. Here’s Tekken1 video. of course, you can find more in other version of Tekken.
(I only want to post up one video because three video screen would be too long to scroll down)
You can enjoy the Machinima in several ways such as movie, music video, replay, guide and combo video. Here’s my question. Which type of Machinima do you think is the most useful for game players? Or are they all important to game players?   

2 comments:

  1. I personally like replay guide because it helps me solve/improve on the gameplay. I'm really not a good game player (always have to play on the easiest mode) and doesn't really like playing same level more than once or twice, thus I sometimes just watch replays and guides instead of playing the actual game.

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  2. What an interesting music video that you linked to! I think that the Halo 2 machinima is the best example that I've seen of Lowood's idea that machinima makers can be like "community players" in that they are closed linked individuals who collaborate to perform together and make a recording of it. The list of cast members and most importantly the annotations did a great job in conveying how the makers envisioned what they were doing as a theatrical performance.

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